3dsimed3 exporting obj

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GMT export will all convert rF2 billboard stamp quads to upright rectangles.Įnhanced: PSSG (Codemasters games format) Import improved, greater stability better handling of object tree.Įnhanced: Support for latest rF2 shaders.įixed: FBX Export writing of persistence file for KsEditor nested object names were not correctly formatted so KsEditor would not find the object attributes.įixed: Change of object animation in Edit Object Pane could cause crash.įixed: Objects imported from FBX exported by 3DSMax were displayed with the z-axis flipped. This should help with the editing of the special objects for pit positions, timers etc.Įnhanced: FBX Export, Collada Export, 3DS Export, and rF1. FBX Export will also preserve the case so working with KsEditor should be improved.Įnhanced: Assetto Corsa import, empty objects are now replaced with a simple cube. The object, texture and material names are no longer forced to lower case, this should allow car models to be successfully imported and exported. Once you get the hang of it it will be fast.

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All further models will be saved into that directory. New: Vertex RGB support for FBX Export/Import and Collada Export/Import.Įnhanced: Assetto Corsa importing/exporting car models. The first time you run 3dsimed and import models you should do the first resize and export manually to set the export directory.

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